![]() I am launching the game from Steam still, and selecting Launch DiRT Rally 2.0 in Steam VR Mode. I have all of this installed which I think is relevant/needed: I'm still not entirely sure what the best sequence of opening all of this, and which ones I actually need to open. I've got OpenComposite (OpenXR) running in parallel with the updated dr2vrfix-openxr, so thanks to those of you that made that possibility happen. Also, if anyone knows of or stumbles on to some particularly good settings for the mods above, or other mods that make the game run or look better please post them here. If anyone knows of any other really good tweaks or guides I'm interested. He discovered a load order issue with the eye accommodation mod and his dll shim makes them work together, detailed in this post along with a link to his mod It comes with presets for Skyrim so a few values need to be changed to make dr2 colors/brightness look right.ĬAS sharpener an additional. Technically a Skyrim mod but made to be compatible with most games and works great in Dirt Rally 2.0. ![]() Racedepartment keeps breaking my link so if the one above doesn't work repair this one by removing the spaces in necksismods because for some reason the naughty world filter keeps replacing it with ** /skyrimspecialedition/mods/46999?tab=files&file_id=191435 ![]() I would have never believed it possible, but it's like putting on glasses you didn't know you needed or running settings on ultra -instruments readable without leaning in, can read signs in the car's mirrors, the mesh windows of crosskarts or chain link fence sharp and realistic instead of a floating blur etc. This CAS sharpening tool has only recently became compatible with VR. I've found the stock settings in the accommodation mod make headlights too dim and canopy covered areas at dusk too dark, but it can be adjusted in the. having to actually turn my headlights on to see better as dusk rules. Love the evening gloom and actual lighting variance this mod provides. There are separate settings for day/night, fog adjustment parameters and new vegetation shaders that get rid of the dot/grid dithering artifacts. This works by picking a different target in the fov to base brightness scaling from making it drivable under all lighting conditions like people playing on a monitor get to enjoy. This addresses the weird gamma/brightness thing that make day/sunset stages in Sweden a white-out despite brightness settings.
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